Week: Beginning of July Internship Session to 8/5/20
Overview of Things Learned:
- Learned about various methods for user research
- User Interviews - best practices, user insights and analysis
- Affinity mapping
- Empathy mapping
- User personas
Technical Area:
- Conducted user research interviews; gained experience in gleaning information from users
- Learned how to compose user personas, empathy maps, and affinity maps
- User insight analysis
- Draft and revise How Might We statements
Tools:
- Used Mural as a brainstorming and mapping tool.
- Slack was used and was a valuable communication tool for team and group collaboration.
- Paper was used for quick sketching and wireframing of ideas.
Soft Skills:
- Collaboration
- Communication; I learned to better express my ideas and thoughts during team meetings.
- Organization
- Note-taking; taking detailed and clear notes from user interviews
- Attention to detail - I learned to observe and value the little consistencies within our user research and during the exercises which were carried out during meetings.
Achievement Highlights
I extended my knowledge of the UX design process from user research to prototyping, which will be explored in this current week. Furthermore, I learned about UX research.
Meetings attended
7/16, 7/22, 7/24, 7/28, 7/30, 7/31, 8/4
Unfortunately, I encountered significant technical difficulties during a few of these meetings.
Goals for the Upcoming Week
- Settle on a How Might We statement; narrow down issues
- Prepare lo-fi wireframes
- Design an interactive prototype of our solution to the selected issue via Figma
Tasks Done:
- Along with a partner, Emily, I analyzed and took notes from user research interviews.
- In groups, we assembled a number of problems based on the results we gained from our interviews.
- Brainstormed solutions to the issues found, using Mural as a collaboration tool.
- Revised and drafted How Might We statements
- Reviewed empathy maps, affinity maps, user personas.
Week: 8/5/20 - 8/10/20
Overview of Things Learned:
- Low-Fidelity Prototyping; Ideation and Revision
- Communication and scheduling
Technical Area:
- Finalized How Might We statement
- Finalized issue of focus
- Learned and implemented basic design principles in low-fidelity prototype (visual hierarchy, content, proximity, similarity, continuity, focal point, simplicity etc.)
- Designed low-fidelity prototype using Figma, then came together as a team to build a team prototype using ideas from each person.
- received insights from usability testing
Tools:
- Used Mural as a brainstorming and mapping tool.
- Slack was used and was a valuable communication tool for team and group collaboration.
- Paper was used for quick sketching and wireframing of ideas.
- Figma was a vital tool for designing, building, and animating low-fidelity prototypes.
Soft Skills:
- Collaboration
- Communication; I learned to better express my ideas and thoughts during team meetings.
- Organization
- Scheduling
- Empathizing with users
- Presentation and public speaking
Achievement Highlights
Applying design principles, I designed my own low-fidelity prototype for the STEM-Away mobile platform, then worked together with my group to incorporate ideas from our individual prototypes into one team low-fidelity prototype.
Meetings attended
8/6/20, 8/7/20, 8/8/20, 8/10/20
Goals for the Upcoming Week
- Present low-fidelity prototype to STEM-Away stakeholders; receive feedback
- Design a high-fidelity prototype for the STEM-Away mobile platform
Tasks Done:
- Created and revised low-fidelity wireframes both on my own and as a team
- Usability testing
Week: 8/11/20 - 8/18/20
Overview of Things Learned:
- High-Fidelity Prototyping; Ideation and Revision
- Communication and scheduling
- Moodboard construction and applications
- Presentation techniques and strategies
Technical Area:
- Continued to utilize techniques in the design process to create a working high-fidelity prototype for our solution
- Learned to create, iterate, and utilize a moodboard for branding and design consistency
- Continued to implement basic design principles in high-fidelity prototype (visual hierarchy, content, proximity, similarity, continuity, focal point, simplicity etc.)
- Used inspection tools in my local web browser to retrieve design elements such as fonts and colors
- Received and considered important feedback and concerns from stakeholders
Tools:
- Used Mural as a brainstorming and mapping tool. Also used Mural to create moodboard.
- Slack was used and was a valuable communication tool for team and group collaboration.
- Paper was used for quick sketching and wireframing of ideas.
- Figma was a vital tool for designing, building, and animating both low-fidelity and high-fidelity prototypes.
- Safari web inspection tools were used to retrieve design elements such as fonts and colors from the current STEM-Away platform’s CSS
Soft Skills:
- Collaboration
- Communication; I learned to better express my ideas and thoughts during team meetings.
- Organization
- Scheduling
- Empathizing with users
- Presentation and public speaking
- Adaptability
Achievement Highlights
My group incorporated feedback gained from our preliminary presentation session with stakeholders within our high-fidelity prototype.
Meetings attended
8/11/20, 8/13/20, 8/15/20
Goals for the Upcoming Week
- Finalize high-fidelity prototype of the STEM-Away mobile platform
- Present high-fidelity prototype to STEM-Away stakeholders; receive feedback
Tasks Done:
- Worked on moodboard for design consistency
- Rehearsed presentation to optimize clarity
- Finalized low-fidelity prototype; draft high-fidelity prototype