WEEK1_ UI/UX TEAM 3 -Varshini Thangaraj
Technical Area & Knowledge gained:
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Gained immense knowledge and insights from all the kick off meetings by the mentors.
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Understood UX strategy and UX design in terms of design thinking framework.
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Got a clear understanding about the various UX research methods used and also about the various stages of UX design.
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Conducted secondary research on bioinformatics and got a fair idea about the R shiny app .
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Went through the module thoroughly for week1.
Tools used: discord, google slides, notion, zoom, micro board.
Soft skills : Team work, communication skills
Achievements:
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With the teams effort we were able to approach candidates from the bioinformatics team.
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Conducted secondary research on bioinformatics.
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Gained wonderful insights about UI/UX research and design.
Goals for week2:
- To do Primary research and conduct interviews with the candidates from the bioinformatics team.
Hurdles faced:
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I found it slightly hard at the beginning while using and navigating through the stem away portal, but now its become much simpler.
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As all my teammates were from different time zones it was initially a bit hard to coordinate for the meetings, but now we have discussed and worked out timings that will suit everyone.
Thank you
UI/UX Team3 -SELF ASSESMENT-WEEK2: VARSHINI THANGARAJ
Technical Area
- Got wonderful insights on how to conduct semi structured interviews from the mentors during the
- kick off sessions.
- UI/UX primary research methods
- Making affinity maps
- Conducting interview with the bioinformatic team member
- Gaining more insight into the Bioinformatics Pathway project
Tools-
- Stem-away Platform
- Discord
- Notion
- Miro
- Google Drive
- Zoom
Soft Skills-
- Communication skills
- Teamwork and collaboration.
- Networking
- Time management
- Project Management
Tasks Completed & Achievements
- Conducted a semi structured interview with one of the participants from the bioinformatics team.
- Recorded the interview and made notes.
- Understood the pain points and shortcomings of existing solutions.
- Gained insights on the team’s usability and development goals
- Discussed possible design interventions to cater to the needs and goals of the Bioinformatics
- team.
- Created an affinity map from the collected interview data and brainstorming sessions.
- Presented one of the slides during the week 2 deliverables session.
4. Hurdles:
- Dealing with time zone differences for meeting up with team members
- Deciding a platform to conduct interviews
UI/UX Level 2 Team3 -SELF ASSESMENT-WEEK3: VARSHINI THANGARAJ
Technical Area:
- Learned to use and work with figma.
- Learned how to create personas and journey maps.
- Got wonderful insights and knowledge from the sessions conducted by the mentors about the job opportunities and interviews in UX.
Tools:
- Stem-away Platform
- Discord
- Notion
- Figma
- Zoom
Soft Skills:
- Creativity
- Teamwork and collaboration.
- Time management
- Thinking out of the box(getting innovative ideas to do the personas and journey maps)
- Project Management
Achievements:
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We consolidated and analysed the data which we got from the primary research(interviews) and the secondary research to create personas and journey maps.
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With the teams effort we were able to complete 2 personas and journey maps in Figma for two core stakeholders.(one was a Project lead Jane Doe and another one was for a student researcher Nancy Shetty)
Goals for week4:
Create story boards and UX Flowcharts for the core stakeholders.
Hurdles:
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Dealing with time zone differences for meeting up with team members
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Working with figma initially, but now I am quite comfortable working on it
UI/UX Level 2 Team3 -SELF ASSESMENT-WEEK4: VARSHINI THANGARAJ **
Technical Area:
- Learned to create storyboards & UX Flowcharts.
- Learned to work in figma.
- Got wonderful insights and knowledge from the sessions conducted by the mentors.
Tools:
- Stem-away Platform
- Discord
- Miro Board
- Figma
- Zoom
- Lucidchart
- Microsoft word
- Storyboard Creator
Soft Skills:
- Creativity
- Teamwork and collaboration
- Improved writing skills
- Thinking out of the box(getting innovative ideas to do the Storyboards and UX Flowcharts)
- Project Management
Achievements:
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Created two detailed storyboard’s for 2 core stakeholders .(one was a Project lead Jane Doe and another one was for a student researcher Nancy Shetty).
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Created a UX Flowchart for the R shiny Bioinformatics app using Lucidchart.
Goals for week5:
- Create a Wireframe.
Hurdles:
- Dealing with time zone differences for meeting up with team members
- Initially faced a little difficulty while getting ideas to create storyboards, but later enjoyed this process and learnt a lot on how to create storyboard’s and UX Flowcharts.
UI/UX Level 2 Team3 -SELF ASSESMENT-WEEK5: VARSHINI THANGARAJ **
Technical Area:
- Learned to create wireframes and wireflows.
- Learned to work in figma.
Tools:
- Stem-away Platform
- Discord
- Figma
- Zoom
- invision app
- Microsoft word
Soft Skills:
- Creativity
- Innovation(thinking out of the box).
Achievements:
Created a wireframe for the Bioinformatics R Shiny App.
Goals for week5:
Create an interactive Wireframe along with user testing.
Hurdles:
Dealing with time zone differences for meeting up with team members.
UI/UX Level 2 Team3 -SELF ASSESMENT-WEEK6: VARSHINI THANGARAJ **
Technical Area:
- Learned to create low and high fidelity prototype.
- Learned to work with various features and functions of figma.
Tools:
- Stem-away Platform
- Discord
- Figma
- Zoom
Soft Skills:
- Creativity
- Innovation(thinking out of the box).
- Patience
- Team work
- time management
Achievements:
We created a high fidelity prototype with interactions & navigations in figma for the Bioinformatics R Shiny App.
Goals for week6:
Create a interactive final high fidelity prototype in figma along with user testing.
UI/UX Level 2 Team3 -SELF ASSESMENT-WEEK7: VARSHINI THANGARAJ **
Technical Area:
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Learned to create high fidelity prototype by adding interactions, animations and navigation features in figma.
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Got wonderful insights from the mentors session about mental models that users may make depending on the design of the product.
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Learnt the key points and tips needed to make a full fledged, concise, creative and a professional presentation.
Tools:
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Stem-away Platform
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Discord
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Figma
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Zoom
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google slides
Soft Skills:
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Presentation skills
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Communication skills
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Patience
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Team work
Achievements:
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Represented team 3 and did a mock presentation on the progress made so far in designing the UX/UI in the presence of the founder and the mentors.
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Made note of the feedback given by the mentors and working towards modifying the prototype and as well as creating a professional presentation.
Goals for week8:
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Create the final professional presentation.
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Perform a little more user testing and finalize the high fidelity prototype design.
UI/UX Level 2 Team3 -SELF ASSESMENT-WEEK8: VARSHINI THANGARAJ **
Technical Area:
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Learnt the key points and tips needed to make a full fledged, concise, creative and a professional presentation.
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Finalized the design of the final prototype in figma.
Tools:
- Stem-away Platform
- Discord
- Figma
- Zoom
- google slides
Soft Skills:
- Presentation skills
- Communication skills
- Patience
- Team work
Achievements:
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We showcased our final presentation and prototype to the mentors during the internal presentation
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I really thank all the mentors, leads and the stem away founder who have mentored and helped our entire team to create and complete this project successfully in the span of 8 weeks.
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I would also like to thank my team members without whom this project wouldn’t have been successful.
I really enjoyed and learnt a lot throughout the entire process and overall it was a great learning experience.
Looking forward for more opportunities in future through which I could improvise my skills and boost my knowledge.
Thank you