Week 1
THINGS LEARNT:
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Technical Area:
- Introduction to the concept of qualitative research and various other UX design techniques.
- An insight into Bioinformatics as a multidisciplinary field along with the project goals of STEM-Away’s Bioinformatics Pathway.
- Introduction to RStudio and RShiny.
- The practise of secondary research (it was my first time doing it).
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Tools:
- As a team, we illustrate all our ideas on Miro.
- We used LucidChart to create the Stakeholder Map.
- Before creating the final presentation slides on Google Slides, we used Notion to organise and structure the (disarrayed) collected information.
- Almost all communication and team meetings happened on Discord.
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Soft Skills:
- Working together in a team.
- Communicating ideas to a group.
- Collective brainstorming and building up on ideas.
- Planning the course of the project and setting deadlines and goals.
ACHIEVEMENTS:
- Understanding the importance of Secondary Research: When I first heard of Secondary Research, I was practically clueless about its why and how. After going through various blogs and guides, I was finally able to grasp and appreciate it. It provided me with useful insights into the Bioinformatics Pathway.
- Communicating with my team: I knew no one on my team initially. After the first meeting, I was acquainted with the talented and diverse team I am going to be working with.
- Presenting the work done by the team (Team 3) over the past week to the heads!
GOALS FOR WEEK 2:
- Reaching out to the shortlisted people from the Bioinformatics Pathway and conducting interviews as a process of generative research.
- Understanding and updating the core stakeholders of the product. Comparing them to the stakeholders enlisted during the secondary research phase.
- Creating an affinity diagram to organise and consolidate the inputs obtained from interviews and brainstorming sessions about the product.
- Creating personas and scenarios that represent the needs and frustrations of the group.
- Coming up with design techniques that can potentially cater to the user goals and resolve frustrations.
TASKS DONE (AND HURDLES FACED):
- Group meetings: Since I live in a totally different timezone than most of the members on my team, attending meetings late at night posed a slight inconvenience for the first few days. Even now, figuring out an appropriate time that suits everyone in the group becomes a bit difficult sometimes. Communication on Discord has greatly helped us though.
- Creating a Miro Board, a LucidChart, a Discord Server and a Notion Doc for the team.
- Understanding secondary research: As mentioned before, I initially had a hard time understanding its importance in the UX design process. I then went through some reading material to educate myself.
- Enlisting people who would be interviewed in week 2. My team members did an excellent job at shortlisting and contacting people from the Bioinformatics Pathway.
- Analysing the stakeholders and creating the stakeholder map: This was the hardest part for me. Given that we had little information about the Bioinformatics project and its goals, coming up with potential stakeholders was a non-intuitive process (for me). In the end, some brainstorming and online resources helped a lot.
- Curating interview questions for week 2. I had a fun time coming up with interview questions with my team.
- Putting the research into slides and presenting it.
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Week 2
THINGS LEARNT:
-
Technical Area:
- Introduction to UI/UX primary research methods.
- Understanding the intricacies of the Bioinformatics Pathway Project.
- The practice of creating affinity maps
- Conducting semi-structured interviews for generative user research.
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Tools:
- I used STEM-Away to reach out to and communicate with the people from the Bioinformatics Pathway to set up an interview.
- The interview itself was conducted on Zoom.
- As a team, we used Miro to create the affinity map.
- We used LucidChart to create the Stakeholder Map.
- We also used when2meet to decide our meeting schedule.
- Before creating the final presentation slides on Google Slides, we used Notion to organise and structure the (disarrayed) collected information.
- Almost all communication and team meetings happened on Discord.
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Soft Skills:
- Teamwork and collaboration.
- Conducting interviews
- Networking
- Planning the course of the project and setting deadlines and goals.
- Time management.
ACHIEVEMENTS:
- Curating open-ended interview questions for week 2 with the team. The questions were fashioned to be suitable for semi-structured interviews.
- Conducting Ananya Kaushik’s(participant, Bioinformatics Pathway) interview for user research.
- Grasping the essence of the work being done at the Bioinformatics Pathway.
- Collaborating with the team to create the affinity map.
- Presenting the work done by the team over the past week to the heads.
GOALS FOR WEEK 3:
- Understanding the requirements of the stakeholders through the collected interview data.
- Creating personas and journey maps for two core stakeholders.
TASKS DONE (AND HURDLES FACED):
- Group meetings: People in my group belong to four different timezones. So, figuring out an appropriate time that suits everyone in the group was very difficult. After a flurry of texts, polls and when2meets, we finally decided on a schedule for the week.
- Preparing open-ended questions suitable for semi-structured interviews.
- Meeting people from the Bioinformatics Pathway and conducting the interview: The biggest hurdle was. dealing with timezone differences. Also, choosing a suitable platform to conduct the interview required some thought.
- Taking concise notes from the interview to share with the team.
- Creating an Affinity Map using Miro from the interview data collected: The main challenge was to organize the interview responses into categories since they vary depending on the interviewees.
- Putting the research into slides and presenting it.
Week 3
THINGS LEARNT:
-
Technical Area:
- Creating custom templates on Figma for Personas and User Journey.
- Understanding the user requirements of the Bioinformatics Pathway project.
- Looking for suitable Figma Plugins.
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Tools:
- We used Figma to create the personas and the journey maps.
- As a team, we used Miro to put our ideas together.
- We used https://generated.photos for AI Generated photos to use in our personas.
- All communication and team meetings happened on Discord.
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Soft Skills:
- Teamwork and collaboration.
- Imagining users’ journey, scenarios and personas.
- Planning the course of the project and setting deadlines and goals.
- Time management.
ACHIEVEMENTS:
- Recognising users’ requirements and creating personas.
- Understanding Journey Maps.
- Creating Scenarios and thus planning out the user journey.
- Grasping the essence of the work being done at the Bioinformatics Pathway.
- Collaborating with the team to create the personas and journey maps.
GOALS FOR WEEK 4:
- Creating a Storyboard for each persona.
- Creating a UX Flowchart for the design solution.
TASKS DONE (AND HURDLES FACED):
- Group meetings: People in my group belong to four different timezones. So, figuring out an appropriate time that suits everyone in the group was very difficult. After a flurry of texts, polls and when2meets, we finally decided on a schedule for the week.
- Creating templates for personas and journey maps.
- Identifying the core stakeholders and coming up with their needs and requirements, goals and frustrations.
- Planning their journey and creating their journey maps: initially, we had some trouble figuring out the way to create one since there were many templates to choose from.
Week 4
THINGS LEARNT:
-
Technical Area:
- Creating storyboards on various convenient online tools like storyboardthat.com.
- Creating the UX flowchart on LucidChart.
- Notion and Miro for collecting all the relevant study material.
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Tools:
- We looked for several online storyboarding tools and decided on Storyboardthat.com.
- Creating a UX Flowchart was convenient on Miro as well as LucidChart, but we used LucidChart for the final flowchart.
- As a team, we used Miro to put our ideas together and Notion to track our progress.
- All communication and team meetings happened on Discord.
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Soft Skills:
- Teamwork and collaboration.
- Imagining a compelling storyboard for our personas in a way that brings out their usability goal and how our product and its features come through.
- Forging ideas to define the interface and interactions of the app.
- Planning the course of the project and setting deadlines and goals.
- Time management.
ACHIEVEMENTS:
- Creating an extensive storyboard for the personas to bring out their usability goal and how our product and its features come through.
- Looking into narrow-and-deep and wide-and-shallow flowcharts and deciding what works best for us.
- Ideating the app’s UI/UX, bringing unique ideas to a meeting and using them to create the most suitable one.
- Keeping the storyboard in mind while creating the flowchart.
- Collaborating with the team to create the deliverables.
GOALS FOR WEEK 5:
- Creating a Low-Fidelity Prototype for the app.
- Creating Wireframes based on the Low-Fidelity Prototype.
TASKS DONE (AND HURDLES FACED):
- Group meetings: People in my group belong to four different timezones. So, figuring out an appropriate time that suits everyone in the group was very difficult. After a flurry of texts, polls and when2meets, we finally decided on a schedule for the week.
- Creating a storyboard: Most of us weren’t good at sketching and drawing, so we had to look for a storyboarding tool convenient for everyone to use.
- Creating a UX Flowchart: We had to look for sample design templates that looked easy to use and aesthetically pleasing, draw inspiration from them and mould them into the user requirements of our app.
Week 5
THINGS LEARNT:
-
Technical Area:
- Creating a low-fidelity prototype on Excalidraw.
- Creating the Wireframes on Figma.
- Notion and Miro for collecting all the relevant study material.
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Tools:
- We used Excalidraw for lo-fi prototyping instead of the traditional paper and pen since sharing and collaborating was easier that way.
- We used Figma for wireframing.
- As a team, we used Miro to put our ideas together and Notion to track our progress.
- All communication and team meetings happened on Discord.
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Soft Skills:
- Teamwork and collaboration.
- Focussing on the pros and cons of the traditional pen-paper method and using excalidraw for lo-fi prototyping.
- Looking for inspirations to define the user interface.
- Working with and exploring new tools and technologies.
- Researching design ideas.
- Planning the course of the project and setting deadlines and goals.
- Time management.
ACHIEVEMENTS:
- Expressing an individual’s idea of how the interface would look and work virtually.
- Everyone designed their version of a low-fidelity sketch and created the wireframes together.
- Designing different versions of the low-fidelity prototype.
- Creating wireframes on Figma.
GOALS FOR WEEK 6:
- Sending out the prototype for user-testing and documenting the feedback.
- Refining the wireframes based on feedback obtained after user-testing since designing is an iterative process.
- Adding interactions for the Figma prototypes
TASKS DONE (AND HURDLES FACED):
- Group meetings: People in my group belong to four different time zones. So, figuring out an appropriate time that suits everyone in the group was very difficult. After a flurry of texts, polls and when2meets, we finally decided on a schedule for the week.
- Designing different versions of low-fidelity prototypes: Drawing using pen-paper makes collaboration difficult, but excalidraw is very buggy and doesn’t save your work. If you open a new link, it replaces your previous work, so we had to be mindful of that.
- Creating a mockup of the app on Figma, i.e. Wireframes: Many of us were unfamiliar with Figma, so it took them some time to get used to it.
Week 6
THINGS LEARNT:
-
Technical Area:
- Using Figma to refine the prototype from last week.
- Getting a deeper insight into how the RShiny app should actually function.
- Notion and Miro for collecting all the relevant study material.
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Tools:
- We used Figma for refining the wireframes.
- I personally looked up and studied web-app templates on Behance and Dribble to modify the designs.
- We used STEM-Away to reach out to the Bioinformatics team and ask their feedback on our new design.
- As a team, we used Miro to put our ideas together and Notion to track our progress.
- All communication and team meetings happened on Discord.
-
Soft Skills:
- Teamwork and collaboration.
- Appreciating aesthetics, accessibility, usability and visibility in designs.
- Exploring Figma and its multitudinous plugins.
- Researching design ideas.
- Planning the course of the project and setting deadlines and goals.
- Time management.
ACHIEVEMENTS:
- We revamped the design from the previous week to something more sleek, modern and aesthetically pleasing. I took the lead in researching design ideas and best practices. I also designed most of the. screens on Figma.
- Inculcated all features required of the app to the mockup and took care of the persona’s requirements.
- We Constantly updated the prototype based on user-testing feedback.
GOALS FOR WEEK 7:
- Refining the interactive prototypes into high-fidelity interactive mockups
- Creating a draft presentation slide deck that introduces the pathway, design problem, research findings, design process, and the final product to support our design decisions
TASKS DONE (AND HURDLES FACED):
- Group meetings: People in my group belong to four different time zones. So, figuring out an appropriate time that suits everyone in the group was very difficult. After a flurry of texts, polls and when2meets, we finally decided on a schedule for the week.
- Revamping and updating the prototype: I looked for designs over the week and decided to update the prototype to make it more accessible, consistent, and overall aesthetically pleasing without compromising its functionality.
- Getting user feedback: We contacted the Bioinformatics team over Discord and STEM-Away, but we couldn’t receive their responses on time. We had to resort to asking other people for their feedback.
Week 7
THINGS LEARNT:
-
Technical Area:
- Inculcating user feedback into the design. Design, test and redesign.
- Using Figma’s Flows to simulate interactions.
- Notion and Miro for collecting all the relevant study material.
-
Tools:
- We used Figma for creating the high-fidelity prototypes.
- We used Flows on Figma to create interactions and get an idea about the working of the app based on our UX Flowchart.
- We used Canva to create the presentation. I also designed the app’s logo on Canva.
- We used a Kanban Board to make the prototyping process streamlined and organised.
- As a team, we used Miro to put our ideas together and Notion to track our progress.
- All communication and team meetings happened on Discord.
-
Soft Skills:
- Teamwork and collaboration
- Compartmentalization and division of work.
- Appreciating design as an iterative process.
- Empathizing with users of all backgrounds.
- Planning the course of the project and setting deadlines and goals.
- Time management.
ACHIEVEMENTS:
- We successfully divided the work among us for making the process quicker. One group of people worked on the presentation; the other worked on the prototype.
- I took the lead in creating the high-fidelity prototype. I proposed the colour scheme, the typography and also designed the logos for the app on Canva.
- I proposed using a Kanban board on Notion to keep track of the edits and modifications to be done or been done on the prototype.
- I added interactions to the prototype and edited the screens to improve the app flow.
- The other team carefully compiled the resources from the previous week into a draft presentation.
GOALS FOR WEEK 8:
- Some more user feedback, more design, redesign and repeat
- The final presentation!
TASKS DONE (AND HURDLES FACED):
- Group meetings: People in my group belong to four different time zones. So, figuring out an appropriate time that suits everyone in the group was very difficult. After a flurry of texts, polls and when2meets, we finally decided on a schedule for the week.
- Division of work: Many of us were busy that week and decided to split the work among two groups to work more efficiently. It was hectic, but compartmentalization did help!
- Creating the high-fidelity prototype: I edited the flow of our prototype because it wasn’t step-wise before. We also increased feedback received by the user from the app, as suggested in last week’s meeting. Editing the prototype again was a bit exhausting, and I had to redo a few screens.
- Creating a flow; adding interactions to the prototype: I added all the interactions since my teammate was busy preparing for an important exam. She created the remaining screens, and I created an exhaustive flow. It was a bit difficult working with a prototype as big as this since the entire board became jumbled very soon.
- I wanted to add a little flair to the app by creating a brand identity. I named the app and made its logo on Canva.
- Creating a presentation showcasing the UX portfolio.
Week 8
THINGS LEARNT:
-
Technical Area:
- Explored Figma some more and perfected the interactions.
- Notion and Miro for collecting all the relevant study material.
-
Tools:
- Used Figma for further improving the high-fidelity prototype.
- Used Canva to add more content to the presentation.
- Used a Kanban Board to make the prototyping process streamlined and organised.
- As a team, we used Miro to put our ideas together and Notion to track our progress.
- All communication and team meetings happened on Discord.
-
Soft Skills:
- Teamwork and collaboration.
- Inculcating and appreciating feedback.
- Appreciating design as an iterative process.
- Working on improving the previous version.
ACHIEVEMENTS:
- I edited and worked on the prototype a bit more- fixing font weights, sizes, adding labels etc.
- I appreciated my decision to use a Kanban Board to document the prototyping process.
- We readily distributed the presentation among us. I presented the final high-fidelity prototype and personas to the mentors.
GOALS FOR WEEK 9:
NA
TASKS DONE (AND HURDLES FACED):
- Edited the prototype and the presentation.
- Presented the final design portfolio to the mentors!
PS- The final high-fidelity prototype can be found on this link here: http://tiny.cc/team3-demo