Week of 8/03
Overview of Things Learned
***Technical Areas: *** Affinity diagrams, how to ask the right questions for interviews, personas, brainstorming/evaluating techniques, and information architecture
Tools: Miro, Figma
***Soft Skills: *** Communication, Teamwork, Collaboration, Organization, Time Management
Three Achievement Highlights
- Completed brainstorming by creating “how might we” statements using pain points from affinity maps
- Evaluated great ideas through dot voting and using the impact/feasibility graph
- Sketched a low-fidelity prototype
List of Meetings Attended:
- Meeting 9: Personas
- Meeting 10: Brainstorming
- Meeting 11: Evaluation and Information Architecture
- 6 to10 hours of sub-group meetings
***Goals for the Following Week: ***
- Complete Mid-Fidelity Prototype of Messaging System on Figma
- Work on High-Fidelity Prototype of Messaging System on Figma
Tasks and Hurdles:
Affinity Diagram– Completed two affinity diagrams for the navigation bar and messaging system based on the insights that were created based on the interviews we conducted the previous week.
Personas– We created two personas (male and female). These personas were possible users of STEM-Away, thus might use the navigation bar and messaging system.
Brainstorming/Evaluation– We created “how might we” statements using pain points from the affinity diagrams. Then, we created possible solutions to the HMW statements and through dot voting and impact-feasibility graph, we evaluated the best possible changes to the existing messaging system prototype.
Sketching/Storyboarding – Created a low-fidelity sketch of a prototype that incorporates
Hurdles: The biggest hurdle for each task was finding the best time for everyone to meet up. We solved this issue by making the sub-group meetings long, so we did not have to meet multiple times.