Elton_wong - UX & UI (Level 2) Pathway

Week 2

Technical Area

What I learned

  • UI/UX primary research methods
  • How to make affinity maps
  • Introduction to R-Shiny
  • Interview Conducting
  • Gaining more insight into the Bioinformatics Pathway project

Tools

  • Stem-away Platform
  • Discord
  • Notion
  • Miro
  • Google Drive
  • Zoom
  • Slack
  • when2meet

Soft Skills

  • Conducting interviews
  • Teamwork and collaboration.
  • Networking
  • Time management
  • Project Management

Three Achievement Highlights

  • Getting to conduct primary research interviews with the bioinformatics team about the application they are working on
  • Being able to organize the timezones for the teams to collaborate on the project
  • Finished creating an affinity map based on the interviews

Tasks Completed

  • Interviewing people from the Bioinformatics team for generative user research.
  • Understanding the pain points and shortcomings of existing solutions.
  • Understanding the team’s usability and development goals
  • Discussing possible design interventions to cater to the needs and goals of the Bioinformatics team.
  • Creating an affinity map from the collected interview data and brainstorming sessions.

Hurdles:

  • Dealing with time zone differences for meeting up with team members
  • Organizing interview responses since they vary depending on the interviewees
  • Taking notes and recording interviews on Google Meets
  • Deciding a platform to conduct interviews

Week 3

Things learned:

Technical:

  • Creating Personas
  • Journey mapping
  • Visualizing UI/UX data from journey maps

Tools:

  • Figma
  • Discord
  • Notion

Softskills:

  • Time management
  • Teamwork and collaboration.
  • Networking
  • Communication
  • Project Management

Highlighted achievements:

  • Emphasized with users to create journey phases of the journey maps
  • Organized data collected from research and interviews to create personas and journey maps for two core stakeholders.
  • We managed to work around the team’s different time zones.

Hurdles faced:

  • Time Management. We had to decide meeting times for three different time zones.
  • Most of the team was new to making journey maps. We had to research online to find out the components of a journey map.
  • Incorporating data from interviews into personas.

Tasks completed:

  • Created a user persona and a journey map for each of the two core stakeholders.
  • Listing possible design opportunities based on the personas and journey maps created.

Goals for the upcoming week:

  • Focusing more on possible design opportunities
  • Learning how to storyboard
  • Create some UX flowcharts
  • Create more meetings to discuss/debrief and do work

Week 4

Things learned:

Technical:

  • Creating Design Proposals
  • Creating UI/UX Flowcharts
  • Visualizing UI/UX data and using them to create Storyboards

Tools:

  • Figma
  • Discord
  • Notion
  • Miro

Softskills:

  • Time management
  • Teamwork and collaboration.
  • Networking
  • Communication
  • Project Management
  • IDEO Brainstorming techniques

Highlighted achievements:

  • Emphasized with to create a storyboard
  • Organized data collected from research and interviews about the app to create UX flowcharts
  • Setting up follow up interviews with our stakeholders, the bioinformatics team

Hurdles faced:

  • Time management was the biggest issue, most of the members were extremely busy this week, and fortunately, I was able to work around that issue.
  • Incorporating information gathered from the interview and using them to create storyboards and UX flowcharts
  • I didn’t know any tools specific to storyboarding other than Figma and outside websites like boords.com.

Tasks completed:

  • Created a storyboard and UX flowchart for both users
  • Used information learned from the storyboarding and UX flowchart to brainstorm design proposals

Goals for the upcoming week:

  • Focusing more on design notes to create wire flows
  • Learn wireframing
  • Focusing more on design principles

Week 5

Things learned:

Technical:

  • Wireframing
  • Making wire flows
  • Gestalt Principles in UI design

Tools:

  • Figma
  • Invision
  • Notion

Softskills:

  • Time management
  • Teamwork and collaboration.
  • Networking
  • Communication
  • Project Management

Highlighted achievements:

  • Creating a wireframe using research gained from research findings and design principles
  • Incorporating wire flows to see how each page of the app interacts with each other
  • Incorporating Gestalt principles of UI design and heuristics into the wireframe.

Hurdles faced:

  • Time Management. We had to decide meeting times for three different time zones.
  • Most of the team was new to wireframing. We had to start from scratch.
  • Figuring out a platform to create the wireframes.

Tasks completed:

  • Created a wireframe based on research findings and design principles.
  • Perfected the wire flow of the wireframe.
  • Contacted the bioinformatics team to research the features they want to be implemented in their app and UI.

Goals for the upcoming week:

  • Refining wireframes based on user and mentor feedback
  • Learn user testing methods
  • Make a prototype

Week 6

Things learned:

Technical:

  • Prototyping
  • User Testing
  • Transitions

Tools:

  • Figma
  • Notion

Softskills:

  • Teamwork and collaboration.
  • Communication

Highlighted achievements:

  • Assisted in prototyping a design based on our wireframes from the previous week and outside sources
  • Created several interactive features of the prototype
  • Brainstormed different assets we could use for the prototype

Hurdles faced:

  • Learning how to prototype
  • Finding design ideas from outside sources
  • Time management

Tasks completed:

  • Built a prototype
  • Issued a feedback form to collect feedback from our users
  • Learned about user testing methods

Goals for the upcoming week:

  • Refining the high fidelity prototype
  • Creating a draft presentation of the design issues, research findings, design process, and final product.

Week 7

Things learned:

Technical:

  • Refining Interactive prototypes of our UI Design
  • Hi-fidelity Prototyping
  • Low fidelity prototyping

Tools:

  • Figma
  • Google Slides
  • Notion

Softskills:

  • Time management
  • Teamwork and collaboration.
  • Networking
  • Communication
  • Project Management

Highlighted achievements:

  • Created a draft capstone presentation of our final product
  • Improved the prototype based on the feedback from mentors
  • Implemented design principles into our presentation of the finished product

Hurdles faced:

  • Time management.
  • Slide deck creation.
  • Team management. A few of the members were busy.

Tasks completed:

  • Created a slide deck to present the final product.
  • Incorporated feedback from the bioinformatics team into our improved design

Goals for the upcoming week:

  • Present the final product in our final capstone project presentation.

Week 8 Self Assessment

Things learned:

Technical:

  • Hi-fidelity prototyping

Tools:

  • Figma
  • Discord
  • Notion
  • Canva

Softskills:

  • Presentation Skills
  • Product testing

Highlighted achievements:

  • Finished the final prototype of the UI for an R Shiny app
  • Edited Final Presentation based on previous week’s feedback from mentors
  • Prepared for a professional presentation with the mentors of the program

Hurdles faced:

  • Figma usage
  • Canva Usage

Tasks completed:

  • Hi-fidelity prototyping
  • Editing the presentation
  • Presenting the presentation

Goals for the upcoming week:

  • Finalize presentation based on feedback