Overview of Things Learned:
Technical Area:
- I collaborated with my teammates on a low fidelity prototype for our design. This involved designing the already existing software that we want to improve and add in our designs that we think will make it better
- Continued to improve skills using Figma
- Learned about UI design
Tools:
- Figma
- Mural
- Miro
Soft Skills:
- Built up communication skills with people who were more experienced in this field
- Collaborated with teammates on projects
Achievement Highlights
- Completing the low fidelity prototype
- Finalizing the persona
- Collaborate on mood board
- I was able to broaden my skills when the low fidelity prototype was introduced to me. It helped me learn how certain professionals design websites in this field and the thought process that comes with it on where to place certain elements.
Meetings Attended:
July 15 – August 11
Goals for the Upcoming Week:
Work on mid and high-fidelity prototype
Finalize the mood board
Tasks done:
- Interviews
- Survey Questions
- Persona
- Affinity mapping
- Card sorting
- Information Architecture
- Low fidelity prototype