SurKali - UX & UI Pathway

Week of 8/03

Overview of Things Learned:

  • Technical areas:
  1. understanding how to use the product
  2. how to do observation
  3. how to do research/ interviews
  4. Learned about affinity map
  5. Learned about Personas
  6. Brainstorming and evaluating ideas
  7. information architecture
  • Tools:
  1. Google Calendar
  2. Miro
  3. Google hangouts
  • Soft skills:
  1. Communication
  2. Team-work
  3. Collaboration
  4. Organization

Three achievement highlights:

  1. Gained insight into UX Research and Design process
  2. Interacted with my team members
  3. Completed all the interviews

List of meetings/ training attended:

  1. All the team meeting from 1 to 11 (around 10 hours)
  2. All the Indian and Pacific meetings (around 8 hours)
  3. Indian and Pacific team meeting with Benjamin
  4. Indian and Pacific team meeting with Debeelena
  5. Interview feedback for Indian and Pacific Team

Goals for the upcoming week:

  1. Writing 'how might we statements"
  2. Brainstorming and Evaluating ideas
  3. Sketching the final idea

Challenges/ Hurdles faced:

  1. Finding a timing that works for everyone
  2. Making the interview questions
  3. Getting enough people to interview ( like mentorchains leads, participants, non-STEM-Away students)
  4. Making the insights for the affinity mapping

Week of 08/10

Overview of Things Learned:

  • Technical areas:
  1. Creating Low and Mid-Fidelity Prototype
  2. Usability Testing
  3. Clickable Protypes
  4. Visual Design
  • Tools:
  1. Figma
  • Soft skills:
  1. Teamwork
  2. Collaboration
  3. Communication
  4. Presentation

Three achievement highlights:

  1. Wrote 'how might we statements"
    2.Finished Brainstorming and Evaluating ideas
  2. Making the low and mid-fidelity Prototype

List of meetings/ training attended:

  1. Meeting 12: Low & Mid Fidelity Prototyping
  2. Meeting 14: Clickable prototypes
  3. Meeting 15: Visual Design
  4. IST/ PST Team Meetings (approx 7 hours)

Goals for the upcoming week:

  1. Finish working on the prototype
  2. Presenting the solution to the Founder

Challenges/ Hurdles faced:

  1. During the Impact-Feasibility Matrix , there were a lot of ideas and we did not understand how should we go about selecting them. Therefore, we did a few rounds of dot voting to understand which ideas should we work on.
  2. We did not have enough time to meet to get ideas and at the same time work on Figma. Thus, we decided to do some quick sketches individually and then discuss them in the meeting.
  3. Using Figma is a little difficult mainly because it is a new tool.

Week of 08/17

Overview of Things Learned:

  • Technical areas:
  1. Creating Hgh-Fidelity Prototype
  • Tools:
  1. Figma
  • Soft skills:
  1. Teamwork
  2. Collaboration
  3. Communication
  4. Presentation

Three achievement highlights:

1.Completed high-fidelity prototype
2. Created the presentation
3. had practice presentations with our mentors and UX Pathway Leads respectively

List of meetings/ training attended:

  1. All Indian and Pacific Team meetings
  2. Practice Presentation with mentors
  3. Practice Presentation with UX Pathway Leads

Goals for the upcoming week:

  1. Present to Debeleena

Challenges/ Hurdles faced:

  1. Making the High-fidelity Prototypes was difficult as everything had to be done in time. Figma was also a new tool so, we were exploring it while making the prototypes. Not only that but we had to incorporate the STEM-Away theme/aesthetics in the prototypes which made us think a lot.

  2. Creating the presentation was also a challenge because we had to make sure we showed our process in the best way possible. We also had to make sure that we say the correct things and in a way that the audience understands. Lastly, we had to make sure everything in the presentation was organized.